GYMBRO

GYMBRO started with a simple problem: most workout apps either feel like spreadsheets or try to do too much. I wanted a simpler workout companion focused on what actually matters during a session - knowing what to do, tracking what you did, and getting ready for the next set.

GYMBRO

Role

Product Design · UX/UI Design

Product Design · UX/UI Design

Industry

Fitness · Health & Wellness

Fitness · Health & Wellness

Project Type

Personal Product

Personal Product

Date

2026

2026

Why GymBro?

I wanted to build a workout app that I would actually enjoy using myself.

The goal wasn't to create another app packed with features. It was to explore how a workout experience could feel simple, focused and effortless - from starting a session to logging a set and knowing what comes next.

GYMBRO is still evolving. I'm designing, building and refining it as I use it, turning real problems I encounter into opportunities to improve the product.

What started as a personal fitness problem became a hands-on exercise in product design, interaction design and building a product from idea to reality.

Build by me

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